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Prop paint: prime, color, weather

The order

The app's build stages answer the paint question before the paint comes out: every element runs Patterned → Cut → Assembled → Primed → Painted → Rigged → Done. Priming sits before painting on purpose, color never goes on bare foam, bare resin or bare filament. And rigging comes after painting, so straps, lights and hardware get installed once the paint has had its time instead of getting fogged mid-pass.

The finish line of every prop paint job is the same four-beat the Weather Wash game drills: wash the seams, dry-brush, chip it, then seal. The wall's Props & weathering shelf says it as a sentence: paint is what makes new things look lived-in.

Prime before color

Picking the color

The app's reference board has an eyedropper: pick a pixel off any reference photo and it comes out as a HEX/RGB swatch. The match does real color math, the swatch converts from sRGB to CIELAB under a D65 reference white, the built-in palette is ranked by ΔE76 distance, and the closest matches come back, five by default. No guess-by-name: the distance from your reference pixel to each palette entry is measured, not eyeballed.

The bundled palette holds 26 chart samples: 8 from the Vallejo Game Color chart, 8 from the Angelus standard chart, 4 from a Rust-Oleum Universal metallic brochure, and 6 from PlaidFX Smooth Satin. Read the app's own caveat before trusting any of them: these are approximate samples of chart artwork, not measured dried paint, and the engine deliberately leaves lighting, finish, substrate and metallic reflectance outside the comparison. Two of those (lighting and finish) are exactly what change at a con.

The plainy runs all the way down: every entry keeps its source and its sampling method, each color is the median of a small square patch read off the artwork, with the source and its hash saved so anyone can re-run the extraction. The six PlaidFX samples come from the 2020–2021 PlaidFX product catalog (pages 6–7), and the app names that historical catalog for what it is, it claims nothing about today's shelf availability. Your own samples become custom swatches: real records carried in full backups, deduplicated by brand, name and color on restore.

PlaidFX sampleCatalog codeSampled HEX
Pyro36840#D01C1F
Dulled Yellow36849#F9EF69
Goblin Green36850#BFD640
Beta Blue36861#0369AB
Voodoo Violet36865#605494
Carbon36874#231F20
Rehearse with the lab: the costume lab's mask painter opens already painted — a starter scheme on load — and switches to a metallic scheme with one button; paint over either with the weathering palette and export the PNG as a paint guide for the real piece. Its bench note is the plain sentence on screen color: paint reads from the back row when the contrast is high, go darker than feels right.

The coverage math

The app's paint & adhesive coverage tool refuses to know your paint. You enter the label coverage from the can or bottle you actually bought, per spray can or per liter of liquid, and the tool counts from there: the surface area, how many faces, how many applications. The 20% default overspray and absorption allowance sits on top of the area you're coating.

One emblem, worked through the tool's shape: a chest emblem plate 22 × 15 cm is 330 cm² of surface, one face for paint. The tool's 20% default allowance puts the working coverage at ≈400 cm² per coat; three coats means ≈1,200 cm² of label coverage to buy, and the can you bought decides the last number — enter the label's own coverage and the tool divides. Cement the emblem's backer separately and the calculation doubles to two faces, the tool's contact-cement rule.

Weather: wash, dry-brush, chip, seal

Weathering is the paint arts that age props, washes in recesses, dry-brush on edges, chips where stress would land (the wiki's one-line definition). The game puts the same chain in your hands, in order: a dark wash pools in the seam pockets, a dry-brush sweep catches the ridge's high edges, and one or two chips land by the edges, then the piece is sealed against a reference. The game's own scoring hint doubles as the bench rule: seams first, always.

What the sources don't carry

Plainly: the app and this site publish no brand-by-brand coverage tables, no thinning ratios, and no drying or recoat-times chart, the coverage tool stores no numbers at all, because contact-cement and paint coverage both vary by substrate and coat thickness. This guide stays out of those gaps on purpose. When a number matters, it comes off the current can; when a look matters, it comes off the wall, the shelf's weathering clips are the eye training, and the planner's hours column is where the paint sessions belong (the build log sheet, one line per session).

Fixes

SymptomCauseFix
Paint cracks at every bendRigid paint over bending foamRe-prime with a flexible system; repaint in light coats
Color soaks in and looks patchyBare, unsealed foam or resin biting the paintPrimer first, 2–3 light coats; then color
The screen match misses in handChart-artwork samples aren't dried paint; lighting, finish and substrate sit outside the comparisonTest on an offcut, and judge the piece in the light you'll wear it in
Detail vanishes past the front rowContrast too low; paint reads dark and small from distanceGo darker than feels right, the lab's bench note
The wash turned to mudWash everywhere instead of the recesses; the order driftedRe-run the chain: seams first, always; edges get the dry-brush, then seal
The metallics went matte and flatA matte sealer sprayed straight over metalSeal after the metallics with a gloss coat (the finishing table's rule), then weather, then seal again
Chips crumbled instead of chippingChipped before the paint curedLet the recoat time elapse, the can names it; this guide carries no times chart on purpose
The app helps: the coverage math lives in the app's coverage tool (the can's own label number in, cans or liters out, the 20% allowance on top), the color lives in the eyedropper's ΔE76-ranked match with its own source caveats attached, and the paint plan rides the element's materials rows with the exact inputs kept. On the site, the mask painter rehearses the paint chain in the browser before the real piece gets touched, the four-beat order lives in the Weather Wash game, and the planner's hours column plus the build log keep the paint sessions on record.