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Gesture zones, teaching the watch your motion

The sound-cues guide describes the whole chain: CosNFX reads your wrist's motion on a Wear OS watch, matches it to calibrated gesture zones, and fires that zone's cue, sounds and visuals locally, on the watch, so the hit lands with the arm. This piece carries the part every builder touches: the zones, the calibration, and the test that keeps a costume from shouting at strangers.

Seven zones, chosen by you

The app ships seven editable areas, gesture shapes your wrist can perform, each mapped to its own cue. Pick a zone, then calibrate: perform the motion three to five times, the app profiles its shape and sets its sensitivity. What counts as calibrated is the guide's own test: the cue fires on clean hits and stays quiet while you walk. The walk matters, a costume that talks during the con floor crossing is a costume that will be turned off by its wearer by noon.

Designing the cues on top

The guide's cue-design rules are the difference between a prop that reads and a prop that nags:

Route the layers by the guide's latency budget: the watch speaker carries the sharp hits, Bluetooth speakers carry ambience, networked props carry the glows and flashes. The cue mapper maps a whole setup in the browser with sound previews; print the sheet and build it in the app in an evening.

Calibrate clean, design once, stay quiet when walking. Hang the mask. โ€” the workshop crew