โ† All news

Why sound makes a costume read

A costume is an argument with the room's visual attention; a sound cue settles it. The room hears the whoosh with the arm swing and the belief lands. That's the entire design of CosNFX, and there's honest physics underneath it.

The latency budget

LinkTypical delayDoes it read?
Gesture โ†’ watch sensor<50 msImmediate, the app plays locally
Bluetooth speaker hop150โ€“300 msNoticeable on sharp cues; plan for it
Phone-controlled props100โ€“400 msUse for glows and ambience, not hits

That's why CosNFX plays its sounds straight from the watch's speaker first: the hit lands with the gesture. Props join for the layers (glow, fog, flash) where a couple hundred milliseconds reads as drama, not error.

Speakers and where cues land

Small watch speakers favor mids and highs: design cues around transients (clash, whoosh, chirp) rather than sub-bass rumble. And in a scene, the cue should land on the end of a motion, the strike, not the wind-up, or it reads as early. The app's gesture calibration is essentially teaching it your end-of-motion.