The sound library.

The app’s 30 identity kits, every gesture’s real sound — the same files the watch bundles — plus everything else in the library. Playable right here.

These are the app’s own kit sounds — the sp_ files the watch bundles for each of the 30 identities, every gesture playable. The kits that carry an earlier mix have the toggle; the beyond-thirty sets and the single effects round out the library. Nothing records, nothing uploads. On the wrist the same sounds fire with your calibrated gestures in under 50 milliseconds — build a profile in the simulator, or get the app.

Where these come from. The app's own receipts document every batch (its CREDITS.txt): the core effects are procedural synthesis (CC0), the themed and upgrade kits are the app owner's curated generation run re-layered with an original synthesized track (no licensed sample ships in isolation; the Splice recordings ride certified licenses held by the app owner), the arcade kits are original synthesis, and the ElevenLabs- (elevenlabs.io) and Stability-generated elements came from the app owner's own accounts. Credit where the license asks for it: in the sports and baseball kits — “Play Ball Umpire” and “Huge Crowd 3” by Mike Koenig (SoundBible, CC BY 3.0: soundbible.com/502, soundbible.com/699); the four Ice Hockey files by AudioAlchemyDesigns (Freesound, CC BY 4.0) and the two Goalie Catch / Goalpost football files by 14GPanskaValaChristoffer (Freesound, CC BY 4.0); many more lines are CC0 by Joseph Sardin (BigSoundBank), Sadiquecat, martinimeniscus, neilraouf, FoolBoyMedia and the other Freesound makers. Full source links ride the app's CREDITS.txt, shipped with every install.